Автор: Satya Komatineni, Dave MacLean, Sayed Hashimi
Издательство: Apress
Год издания: 2011
Количество страниц: 1200
Язык: english
Формат: PDF
Pro Android 3 shows you how to build real-world and fun mobile applications using the new Android 3.0 SDK. It covers everything from the fundamentals of building apps for embedded devices, phones, and tablets to advanced concepts such as custom 3D components and multi-tasking. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors. And you'll check out what's new with Android 3.0, including the improved UI across all Android platforms, integration with services, and more, giving you the knowledge to create stunning, cutting-edge apps, while keeping you agile enough to respond to changes in the future.
Автор: Matt Neuburg
Издательство: O\'Reilly Media
Год издания: 2011
Количество страниц: 834
Язык: english
Формат: PDF
Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With Programming iOS 4, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 4 in a rigorous, orderly fashion—ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills. Learn Objective-C language details and object-oriented programming concepts Understand the anatomy of an Xcode project and all the stages of its lifecycle Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture Know how views are managed, drawn, composited, and animated Delve into Cocoa frameworks for sound, video, sensors, maps, and more Touch on advanced topics such as threading and networking Obtain a thorough grounding for exploring advanced iOS features on your own
Автор: Bryan Costanich
Издательство: Apress
Год издания: 2011
Количество страниц: 500
Язык: english
Формат: PDF
Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch! Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.
Автор: Graf H. / Граф Х.
Издательство: cocoate.com
Год издания: 2011
Количество страниц: 254
Язык: русский
Формат: PDF
Книга создана на основе своей успешной предшественницы, «Joomla! 1.6 — Beginner’s Guide». В «Руководстве для начинающего пользователя Joomla! 1.7» появились новые главы, старые главы переработаны, скриншоты, где это необходимо, заменены. Она окажется полезной рядовым читателям, рекламодателям, авторам, переводчиками и, конечно, сообществу Joomla!...
Автор: Тониевич Андрей
Издательство: acerfans.ru
Год издания: 2012
Количество страниц: 235
Язык: русский
Формат: DOC
В этом материале я попытаюсь объяснить работу сети на уровне, который необходим для построения и настройки домашней сети. Естественно, что очень многие моменты будут просто упущены или сильно упрощены. Более-детально работа сети описана в книгах Олифера, а также в первом и втором семестрах CCNA.
Автор: Vandad Nahavandipoor
Издательство: O\'Reilly Media
Год издания: 2011
Количество страниц: 900
Язык: english
Формат: PDF
This popular cookbook, thoroughly updated in response to reader requests and new developments in iOS 5, helps you solve the vexing, real-life issues you’re likely to face when creating apps for the iPhone, iPad, or iPod Touch. This edition contains more than 100 new recipes, each providing a clear solution and sample code that you can use right away. The focus of this book is to teach you how to write iOS apps, whether they’re as simple as a music player or as complex as an app that mixes animations, graphics, multimedia, database, and cloud storage. You’ll learn about iCloud, Automatic Reference Counting, storyboarding, Interface Builder, creating ad-hoc and simulator builds, provision profiles, graphics, animations, Grand Central Dispatch, Operations and Operation Queues, threads, timers, audio and video and many other iOS 5 tools and techniques.
Автор: Joe Conway, Aaron Hillegass
Издательство: Addison-Wesley Professional
Год издания: 2011
Количество страниц: 548
Язык: english
Формат: PDF
Updated and expanded to cover iOS 4, Xcode 4, and iPad development, iOS Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing iOS applications. The guide is based on Big Nerd Ranch's popular iOS Bootcamp course and its well-tested teaching methodology. Concepts and coding are taught in tandem, and the result is instruction that is relevant and useful. After completing this book, you will have the knowledge, the experience, and the confidence you need to tackle iOS projects of your own. Programmers who are new to the platform will appreciate the guide's learn-while-doing approach. Each chapter introduces or further develops an application that's been carefully designed and tested to teach concepts and provide real experience. Some apps are small stubs completed in a chapter. Others span chapters and offer practice working with complex apps and advanced tools like Xcode, Interface Builder, and Instruments.
Автор: David Griffiths, Dawn Griffiths
Издательство: O\'Reilly
Год издания: 2011
Количество страниц: 278
Язык: english
Формат: PDF
Ever wished you could learn C from a book? Head First C provides a complete learning experience for C and structured imperative programming. With a unique method that goes beyond syntax and how-to manuals, this guide not only teaches you the language, it helps you understand how to be a great programmer. You'll learn key areas such as language basics, pointers and pointer arithmetic, and dynamic memory management. Advanced topics include multi-threading and network programming—topics typically covered on a college-level course. This book also features labs: in-depth projects intended to stretch your abilities, test your new skills, and build confidence. Head First C mimics the style of college-level C courses, making it ideal as an accessible textbook for students. We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First C uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Автор: Mike Ohlson de Fine
Издательство: Packt Publishing
Год издания: 2010
Количество страниц: 260
Язык: english
Формат: PDF
Python is a great object-oriented and interactive programming language that lets you develop graphics, both static and animated, using built-in vector graphics functions that are provided with Python. Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace without the burden of mastering complicated language definitions and opaque examples.
Автор: Rex van der Spuy
Издательство: Apress
Год издания: 2010
Количество страниц: 500
Язык: english
Формат: PDF
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.