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Casual Game Design: Designing Play for the Gamer in ALL of Us |
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Категория: Дизайн, Игры |
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Автор: Gregory Trefry
Издательство: Morgan Kaufmann
Год издания: 2010
isbn: 0123749530, 978-0123749536
Количество страниц: 253
Язык: english
Формат: PDF
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From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers |
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SolidWorks 2010 Bible |
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Категория: Компьютерная литература » Графические, видео и 3D пакеты » AutoCAD, SolidWorks, другие CAD |
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Автор: Matt Lombard
Издательство: Wiley Publishing
Год издания: 2010
isbn: 978-0-470-55481-4
Количество страниц: 1176
Язык: english
Формат: PDF
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The only guide you need to learn the leading 3D solid modeler program, SolidWorks. This in-depth guide goes into extensive detail, not just on "how" the software works, but in many cases "why" it works the way it does. SolidWorks is a powerful 3D solid modeling system that is popular with CAD users everywhere, but to become really proficient at the more involved functionality in SolidWorks one really needs specialized training or a comprehensive book like the SolidWorks Bible Thoroughly covers SolidWork features using real-world examples Author, Matt Lombard, is well known and well respected in the SolidWorks community and host a popular SolidWorks blog called dezignstuff Get the guidance you need to efficiently learn and master SolidWorks. |
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iPhone 3D Programming |
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Категория: Компьютерная литература » Языки программирования » С, С++, С# |
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Автор: Philip Rideout
Издательство: O'Reilly Media
Год издания: 2010
isbn: 978-0-596-80482-4
Количество страниц: 448
Язык: english
Формат: PDF
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Do you have a great idea for a graphics-intensive iPhone or iPad application, but don't know how to bring it to life? This book offers the perfect solution: a crash course on the OpenGL graphics library with an overview of iPhone 3D development. Whether you're an experienced OpenGL developer looking to build iPhone apps for the first time, or an iPhone developer wanting to learn sophisticated graphics, iPhone 3D Programming addresses both in one concise, easy-to-use guide. |
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