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Programming in Visual Basic 2010: The Very Beginner's Guide |
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Категория: Компьютерная литература, Языки программирования, Basic, VB |
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Автор: Jim McKeown
Издательство: Cambridge University Press
Год издания: 2010
isbn: 978-0521721110
Количество страниц: 784
Язык: english
Формат: PDF
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This is an introduction to programming using Microsoft's Visual Basic.NET 2010. It is intended for novice programmers with little or no programming experience or no experience with Visual Basic. The text emphasizes programming logic and good programming techniques with generous explanations of programming concepts written from a non-technical point of view. It stresses input, processing, and output and sequence, selection, and repetition in code development. File I/O and arrays are included. Later chapters introduce objects, event programming, and databases. By taking a slow and steady approach to programming ideas, this book builds new concepts from what the reader has already learned. VB tips and quips inject both humor and insight. The book includes numerous programming examples and exercises, case studies, tutorials, and "fixing a program" sections for an in-depth look at programming problems and tools. Quizzes and review questions throughout each chapter get students to think about the materials and how to use them. Each chapter has a summary and glossary for extra review. The accompanying Web site, www.cambridge.org/us/McKeown, has code downloads, I/O, and database files from small, simple files to large files with thousands of records, flowcharts, deskchecks and audits to aid with program design, coding, and debugging; PowerPoint files for every chapter; and hundreds of ideas for programs and projects. |
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Casual Game Design: Designing Play for the Gamer in ALL of Us |
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Категория: Дизайн, Игры |
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Автор: Gregory Trefry
Издательство: Morgan Kaufmann
Год издания: 2010
isbn: 0123749530, 978-0123749536
Количество страниц: 253
Язык: english
Формат: PDF
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From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers |
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