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Автор: David Luebke, Martin Reddy
Издательство: Elsevier
Год издания: 2003
isbn: 1-55860-838-9
Количество страниц: 416
Язык: english
Формат: PDF
Размер: 8 Мб
Каталожный номер: 798
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In this book we cover the following: We survey the state of the art, describing past and current research as well as trends and open questions in the field to date. We discuss the theoretical underpinnings of the field, such as visual perception, how to measure geometric error, and how to evaluate temporal factors such as frame rate and latency. We provide an applied resource for graphics developers, detailing a host of useful algorithms and addressing two applications of particular interest: video games and terrain visualization.
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